Sep 09, 2009, 11:58 AM // 11:58
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#701
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Company of Corpses [CoC]
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It's all in the O.P. under Weapons/Items-section.
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Sep 09, 2009, 02:48 PM // 14:48
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#702
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Pre-Searing Cadet
Join Date: Aug 2009
Location: University of St. Andrews, Scotland
Guild: Follow The Reaper (FTR)
Profession: R/Mo
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Quote:
Originally Posted by Skinny Corpse
It's all in the O.P. under Weapons/Items-section.
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I know, but I really don't speak that language
Is there a collector or specific green staff I should look for?
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Sep 09, 2009, 03:08 PM // 15:08
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#703
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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Quote:
Originally Posted by OP
Weapons/Items:
* Any max inscribable staff with 20% HSR, a 10% HSC "Swift" staff head, a +15 energy/-1 "Seize the Day" inscription and a 20% longer enchantments wrap (optional but recommended).
* Or any one-handed weapon with +5 energy and 20% longer enchantments, with any offhand for energy.
* Staff is recommended to get the 20% HSR and 10% HCS, which can speed up farming.
* a Shamanic Restoration Wand with 20% HSR (of Memory) and +15 energy ("Seize The Day"). Paired with an inscribabled Restoration off-hand with 20% HSR ("Forget Me Not") and 10% HCS (Swiftness). This will give you two chances of 20% HRS of your Restoration spells, and possibly double your chances of getting half recharge on VwK. You also will get +27/-1 Energy.
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HSR = "Halves spell recharge 20%" HSC is a typo, should be HCT, ie "Halves casting time" in this case 10% as it is a Swift staff head.
__________________
Si non confectus, non reficiat
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Sep 10, 2009, 06:06 PM // 18:06
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#704
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Frost Gate Guardian
Join Date: Jun 2007
Location: NY
Guild: RaiN
Profession: Rt/
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HSC= Halves Skill Casting... dont seem like a typo...
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Sep 10, 2009, 08:31 PM // 20:31
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#705
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rattus rattus
Join Date: Jan 2006
Location: London, UK GMT±0 ±1hr DST
Guild: [GURU]GW [wiki]GW2
Profession: R/
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See, we're splitting hairs here on something that doesn't really matter but, as I'm a pedant:
Quote:
Originally Posted by Guild Wars
"Don't Think Twice" Halves casting time of spells (Chance: 5...10%)
"Let the Memory Live Again" Halves skill recharge of spells (Chance: 5...10%)
"Aptitude not Attitude" Halves casting time of spells of item's attribute (Chance: 10...20%)
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Thus "Halves casting time" = HCT and "Halves skill recharge" = HSR.
"Halves skill casting" is a figment of somebody's imagination
__________________
Si non confectus, non reficiat
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Oct 06, 2009, 05:04 PM // 17:04
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#707
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Pre-Searing Cadet
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Is the 330hp Rt/Mo the cheapest to get started?
Seems like every other profession/build starts with a pretty steep startup cost.
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Oct 07, 2009, 05:57 AM // 05:57
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#708
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Administrator
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Optimal equipment might cost a bit but the armor is cheap.
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Oct 07, 2009, 06:59 AM // 06:59
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#709
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Lion's Arch Merchant
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The cheapest would be a Rit Spirit Spammer, I guess, because you will be able to run it with the armor, equipment and possibly runes you normally use.
Once you made some money with it, get shaman insignia for your chest and legs.
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Feb 23, 2010, 11:37 PM // 23:37
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#710
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Academy Page
Join Date: Jun 2008
Location: United States of America
Guild: Ninjanators of Doom [NjoD]
Profession: Me/E
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Does this Still work
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Feb 24, 2010, 07:54 AM // 07:54
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#711
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Administrator
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None of the skills have been changed, so unless there was some abstract nerf (I've never heard of one, so I seriously doubt there was one) it should still work. Spirit Spam is probably better though. I couldn't get this to work before I got angry and gave up.
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Feb 26, 2010, 04:17 AM // 04:17
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#712
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Ascalonian Squire
Join Date: Nov 2009
Guild: AoL
Profession: A/E
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no was wondering if this still worked since the skele's came into play?
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Mar 10, 2010, 12:14 PM // 12:14
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#713
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Pre-Searing Cadet
Join Date: Mar 2010
Guild: Clan Vendetta
Profession: D/Mo
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I found this build ineffective against monsters healing themselves, any tips?
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Mar 10, 2010, 09:09 PM // 21:09
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#714
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Academy Page
Join Date: Mar 2007
Location: Poland
Profession: W/Mo
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Quote:
Originally Posted by JayLee94
I found this build ineffective against monsters healing themselves, any tips?
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Scourge Healing maybe... at 8 smiting it will do 50 holy dmg each time monster is healed (for 30 seconds). The drawback is 2sec casting time
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Mar 24, 2010, 11:12 AM // 11:12
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#715
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Ascalonian Squire
Join Date: Sep 2005
Location: Ireland
Profession: R/
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Loving this old build, just one question.
How do you deal with the Rt's in Wajjun Bazaar? There healing is killing me and my energy
Thanks.
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Mar 24, 2010, 02:22 PM // 14:22
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#716
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Been ages since i used 330 rt but if i recall the way to take the rits down was timing , i think they used to heal every so often so if you can suss their routine you can spike them after they heal - its slow sadly but does work in the end.
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May 02, 2010, 06:34 AM // 06:34
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#717
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Academy Page
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Been doing the Halycon Job Quest with no problems....until now...about the fifth run in and Spirit Bond just does not trigger...anyone else ever noticed this I assume bug....???
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May 02, 2010, 09:56 PM // 21:56
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#718
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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Killing the rits in bazaar requires either scourge healing or my fave Pain Inverter.
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Jun 04, 2010, 04:39 AM // 04:39
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#719
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Ascalonian Squire
Join Date: Mar 2010
Guild: Double Stuffed Cookies
Profession: Me/
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im quite fond of this build and recently remade my rit im just curious as to whether or not this build is able to get past the skeletons of dhuum?
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Jun 04, 2010, 04:41 AM // 04:41
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#720
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Administrator
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Probably not. The attacks from the Skeletons ignore all defences. Bone Spike will do a fixed 100 damage, EVEN IF YOU HAVE PROT SPIRIT ON. That said, Spirit Spamming is a much better method of farming for Rits now than 330.
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